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- #include "colors.inc"
-
-
- light_source { <10 , 20, -10> color White }
- light_source { <30 , 5, -10> color White }
- light_source { <3 , 4, -15> color White }
- light_source { <0 , 20, 0> color White }
-
- camera {
- location <0 , 0, -40>
- look_at <0 , 0, 0>
- }
-
- background {color Gray30}
-
- #declare DRAGON_DEPTH = 10
- #declare DRAGON_ANGLE = 90
-
- // Number of Segments is pow(2,DRAGON_DEPTH)
- #declare DRAGON_UPTO = pow(2,DRAGON_DEPTH)-1
-
- object {
- #include "dragon.inc"
- pigment {color Red}
- translate <-DRAGON_LASTX/2, -DRAGON_LASTY/2, 0>
- rotate <0, 0, 90>
- translate <-3, -5, 0>
- }
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